StoreCheckSteam page analysisCheck a page

Steam Launch Checklist: From Coming Soon Page to Launch Week

Everything to do before a Steam launch, in order: store page, wishlists, Next Fest, press and creators, pricing, review deadlines and launch week. With free tools for each step.

By StoreCheck TeamPublished November 6, 20263 min readLive data: 794 pages

Key takeaways
  • Get the Coming Soon page live early: every week it's up collects wishlists.
  • Build the page with data: capsule, screenshots, trailer and short description matter most.
  • Plan around Valve's review time and the two-week Coming Soon minimum.
  • Pick a launch week away from big sales, ideally a few weeks after your Next Fest.
Contents
  1. 6–12 months out: the store page
  2. 3–6 months out: wishlists and research
  3. 2–4 months out: Next Fest
  4. 1–2 months out: press, creators, price
  5. 2–4 weeks out: deadlines
  6. Launch week
  7. Questions

This is the checklist we'd follow for a Steam launch, from the day the store page goes up to launch week. Each step links to a free tool that does the work.

6–12 months out: the store page

  • Pay the Steam Direct fee ($100 per game, paid back once the game earns $1,000) and set up Steamworks.
  • Build the Coming Soon page: capsule set, at least 5 screenshots (top pages average 16.5), a trailer, short and long descriptions, 20 tags, languages.
  • Get a page score and fix the biggest problems first.
Free toolSteam Page Checker0–100 score, 9 sections, ranked fixes against your Steam neighbours.→

3–6 months out: wishlists and research

  • Track wishlists weekly; project where you'll be at launch.
  • Study what players love and hate in your closest rivals.
  • Decide: Playtest, demo, or both?
Free toolWishlist VelocityWishlists at launch from your weekly pace, benchmarked on real games.→Free toolRival Review ReportWhat players praise and complain about in 2–5 rival games, with an action plan. See a free sample.→

2–4 months out: Next Fest

  • Publish the demo at least two weeks before the fest.
  • Run through the readiness checklist.
Free toolNext Fest Readiness Score13 checks across demo, page, marketing, press and streaming.→

1–2 months out: press, creators, price

  • Build a press kit and fact sheet.
  • Email press and creators who cover your genre, with keys.
  • Set your price and regional prices.
Free toolPress Email GeneratorFirst pitch, review key offer and launch email from your Steam page.→Free toolRegional Pricing CalculatorValve's recommended price, exchange rate and purchasing power for 39 regions.→

2–4 weeks out: deadlines

  • The page must be Coming Soon for at least two weeks before release.
  • Submit the build for review with time to spare.
  • Pick the launch week: avoid big sales and Next Fest week.
Free toolLaunch Date Planner12 months of sales and fests scored week by week.→

Launch week

  • Set the launch discount (if any) and post a launch announcement.
  • Email your list and Discord; send keys to creators who said yes.
  • Watch reviews daily and answer bug reports fast.
Read nextSteam Store Page Optimization: What 794 Pages Tell Us (2026)What the best-scoring Steam store pages do differently, measured across every page StoreCheck has checked: capsules, screenshots, trailers, descriptions, tags and languages.
How does your page compare?

Get a free 0–100 score for your Steam page, measured the same way as the 794 pages behind this article, with the fixes ranked by impact.

Check my page free

Questions

How far ahead should I put my game on Steam?

As early as you have good art and a trailer. Many indies put the Coming Soon page up 6–12 months before launch to collect wishlists.

How much does it cost to release a game on Steam?

$100 per game for Steam Direct, paid back once the game earns $1,000 in adjusted gross revenue.

When should I contact press and creators?

About 2–4 weeks before launch for reviews, with keys and an embargo date; earlier for previews and Next Fest demos.

Sources
Share this article:
Share on X
SCStoreCheck TeamWe build StoreCheck, a free Steam page checker. Every number in our articles comes from Steam pages we've measured or from sources linked at the end; data blocks update as new pages are checked.About us

Keep reading