Methodology v1 · 29 Oct 2026
How StoreCheck scores a page
Every score comes from written rules applied to the public Steam store page. The same page always gets the same score under the same version. Every lost point appears in the report as a fix that says what we saw.
| SECTION | WEIGHT | WHAT WE MEASURE |
|---|---|---|
| Capsule visibility | 18 | Small capsule (231 × 87): brightness, contrast, colorfulness and near-black share |
| Screenshots | 18 | Brightness of every screenshot in store order, dark slots in the first five, comparison with similar games, count |
| Short description | 12 | Length, genre named in the first sentence, sequel mentioned, opening words, speaking to the player |
| Tags | 12 | Broad tags in the top five, number of tag slots used |
| Trailers | 10 | Number of trailers compared with similar games |
| Demo & social proof | 10 | Demo on Coming Soon pages; recent review score on released games |
| Long description | 8 | Length, GIFs or clips, headers, bullet lists |
| Localization | 6 | Number of languages and key markets |
| Links & community | 6 | Website, Discord, X and YouTube links |
Score bands
90+Exceptional
85–89Standout
80–84Very strong
70–79Strong
60–69Solid
50–59Average
<50Needs work
What we never do
- Ask for your Steam login or Steamworks access.
- Invent a number we did not measure. Benchmarks come from the five games Steam lists as similar to yours.
- Promise wishlists. A higher score means a clearer page. Some hit games have dark pages and still sell; the score describes presentation, not success.
Known limits in v1
- Steam's public data gives the 460 × 215 header, so full-resolution asset rules need an upload.
- Text on capsules is not read yet (no OCR), so rules about quotes or awards on art are not checked.
- The review figure is Steam's recent-reviews summary.