How to Email Press and Pitch YouTubers for Your Indie Game
How to write a press email and a creator pitch that get replies: structure, timing, keys and embargoes, follow-ups, and free templates filled from your Steam page.
By StoreCheck TeamPublished November 6, 20263 min readLive data: 802 pages
- Keep it under 150 words: genre and hook first, Steam link up top.
- Offer a key without strings; mention a specific video when pitching creators.
- Email review requests 2–4 weeks before launch, with an embargo if you need one.
- Follow up once after 5–7 days, then move on.
Press and creators get hundreds of emails a week. The ones that get read say what the game is in one line, show why it's interesting in the next, and make it easy to say yes.
The press email
- Subject: game name, genre, studio and release date.
- First sentence: what the game is ("a roguelike deckbuilder where…").
- Second sentence: the hook, the thing that makes it different.
- Links: Steam page, press kit, trailer.
- Offer: a key, a build walkthrough or an interview.
The creator pitch
Creators care about their audience. Show you watched their channel:
- Mention a specific video and why your game fits that audience.
- Give a key with no strings attached, and say monetisation is allowed.
- Keep DMs to two or three sentences with the Steam link.
Timing
- Previews and Next Fest: a few weeks before the fest, with a demo link.
- Reviews: 2–4 weeks before launch, with a key and an embargo date if you use one.
- Launch day: a short "out now" email with the press kit.
The press kit
Journalists need a fact sheet, a short description, high-resolution screenshots, the trailer, logos and a contact. Put it at one link.
Free toolGame Fact Sheet GeneratorMarkdown, HTML, text or JSON fact sheet from Steam.→Follow-ups and tracking
Follow up once after 5–7 days. Track who you contacted, what you sent and who covered you, so you don't email the same person twice and know who to ask next time.
Read nextSteam Launch Checklist: From Coming Soon Page to Launch WeekEverything to do before a Steam launch, in order: store page, wishlists, Next Fest, press and creators, pricing, review deadlines and launch week. With free tools for each step.Get a free 0–100 score for your Steam page, measured the same way as the 802 pages behind this article, with the fixes ranked by impact.
Check my page freeQuestions
How long should a game press email be?
Under 150 words, with the genre and hook in the first two sentences.
When should I send review keys?
About 2–4 weeks before launch, with an embargo date if you need one.
Should I pay YouTubers to cover my game?
Most indie coverage comes from free keys. Paid sponsorships are different, and must be disclosed by the creator.
- • presskit() format
- • YouTube: paid promotion disclosure
- • StoreCheck data: 802 Steam store pages, measured with methodology v1